da Silva/Xexéo 2018

Created: 2023-03-28 Updated: 2023-03-28

Ziel

Der Artikel zeigt den Umgang mit dem Simulationswerkzeug Pegasus.

"We propose an environment to simulate progression games based on game design patterns. Thus, we described the interaction of the game designer with Pegasus in such an environment, in order to support the process of creating, testing, and refining game elements before proceeding to the programming phase."

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