DeRosier/Thomas 2019
Created: 2023-04-04 Updated: 2023-04-04
ref-id: | SSGUMC9I |
Show creator | DeRosier/Thomas |
All creators | DeRosier, Melissa E. (author); Thomas, James M. (author) |
Title | Hall of Heroes: A Digital Game for Social Skills Training with Young Adolescents |
Show date | 2019-01-01 |
Type name | journalArticle |
Ziel
Der Artikel wertet das Spiel Hall of Heroes aus, das das Ziel besitzt, soziale Kompetenzen zu vermitteln.
"The authors acknowledge possible conflicts of interest related to this study. While the authors do not directly benefit financially from the results of this study, both authors are affiliated with the company that sells Hall of Heroes."
Fragen (an die Autoren)
Konzepte
Notizen
- Was sind fehlende soziale Kompetenzen: "And, adolescents with lower social skills (e.g., poor emotion regulation, difficulty with communication) and poorer peer relations are at greater risk of academic failure, behavioral problems, and emotional difficulties."
- "In contrast, positive social support and prosocial behaviors serve as protective factors, helping youth adjust more quickly to changing demands and fostering greater school engagement and academic success."
- "Social skills training (SST) interventions have repeatedly been shown to significantly improve social skills, behavior, and interpersonal relationships."
- "Unfortunately, SST is traditionally delivered in person by trained clinicians or school staff which presents significant logistical barriers, including a lack of trained providers, scheduling difficulties, and significant time commitments, which too often prevent youth from participating in and benefiting from SST."
- "To help overcome the limitations of in-person SST, a growing number of intervention developers are employing emerging technologies. Game-based platforms offer a cost-effective means to deliver program content in an accessible and engaging way, eliminate travel and provider staffing and training requirements, and standardize program delivery on a broad scale (Merry et al., 2012)."
- "Hall of Heroes was developed by a multidisciplinary team comprising clinical and developmental psychologists, SST intervention developers, computer programmers, artists and animators, and experts in computer games for learning. The development process followed best practices in educational game design, with thoughtful consideration for the unique social and developmental challenges of early adolescence."
- "As can be seen in Table 3, ANCOVA results demonstrated TX youth experienced significantly lower Overall Psychosocial Distress on the Y-OQ at postintervention compared to WLC youth, after controlling for preintervention scores. This result suggests that Hall of Heroes’ bolstering of social emotional skills may be key to helping youth cope with stressful situations."
[Duration: 8 min]